Due to my upcoming duo show with Nathaniel Stern (opening on Octboer 17 @ MIAD) I am finally updating - and revising - Supercontroller.
I decided to speed up installation it would be best to switch from a web cam, IR lights, and openCV, to an Xbox Kinect Sensor. I thought, while I'm updating the work, why not improve upon it?
Above are the first tests using a Kinect for body tracking in Supercontroller (with added Spiney enemy!)
I'm currently working on adding a Koopa Troopa, which is a much cooler enemy than Spiney, and makes for a slightly more complex interaction!
Next on the agenda is getting the coin/life counter working, and possibly adding another enemy. I'm thinking something aerial...
"Impressive work on SuperController 3! The design updates look very promising. For anyone keen on exploring more about advanced tech and controllers, I highly recommend checking out NGUYEN KIM THANH PHONG. It has tons of valuable insights on the latest tech innovations and trends. Keep up the great work, Bryan—looking forward to seeing the final release of SuperController 3!"
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